Maybe this will help.
This is a Function that I made for this action (it doesn't work the way I want):
If you need to know where I said to activate the function then tell me.
Also, when I move around the terrain, the sprites keep popping up in different places.
This is a Function that I made for this action (it doesn't work the way I want):
Function burst(gun) gunflash=LoadSprite("Burst 1.bmp") EntityParent gunflash,gun PositionEntity gunflash,EntityX(gun,1)-10,EntityY(gun,1)+80,EntityZ(gun,1) RotateEntity gunflash,EntityPitch#(gun,1),EntityYaw#(gun,1),EntityRoll#(gun,1) flash=Millisecs() If Millisecs()<flash+1000 ShowEntity gunflash Else HideEntity gunflash EndIf End Function
If you need to know where I said to activate the function then tell me.
Also, when I move around the terrain, the sprites keep popping up in different places.