Any sprite rendering system is really just a particle system. Okay so particles sometimes are used to do certain effects or whatever but let's face it, they're just sprites with a few bells and whistles which could apply to any sprite in the game. In my engine I'm just creating a single mass particle system and using it for all graphics objects.
Particles system
BlitzMax Forums/BlitzMax Programming/Particles systemThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.