Leadwerks 3D World Studio Help

Blitz3D Forums/Blitz3D Beginners Area/Leadwerks 3D World Studio Help

(1)
When I create a level with 3D World Studio, is there a way I can specify where I want moving platforms, where I want enemies etc. Basically, I want to have references to certain objects in 3D World Studio, and once I load my exported mesh into Blitz3D, I want to replace each reference with an actual object (enemy, moving platform...etc.) I think you can do it somehow with 3D World Studio 'entities', but can anyone explain exactly how?

Also, what is a good way to load and export my level with 3D World Studio so that in Blitz3D I can have separate collision types for different parts of the mesh. For example, I want to give the 'wall' collision type to only the walls in my level. My ONLY solution was to create my whole level in 3D World Studio, then delete all the walls, export as FLOOR.b3d, and then reload the full level, and then delete all the floors, leaving only the walls, and export that as WALLS.b3d. And then load both meshes into the same location and give each mesh a different collision value. That would work, right? But, is there an easier way to do this?

Thanks for your help!