Wonderful job so far. Just a suggestion as to a gui; you might want to release the demo with a text-only gui and use the forum to suggest what information is important and where it should go. Then you'll a) be inspired to create the gui and b) make a better one. You'd still have to design the graphics for it, though.
Another thought occurs: The first beta can use generic media just to get feedback on the physics. Even just cubes and cylinders for the cars/wheels. You would need your track of course, but the rest of the scenery can be planes or open source media. I sense that a lot of the folks here (myself included) are eager to test the car handling and ai support and can wait for the media.
(I should mention that I have an ulterior motive; I've been slowly working on a racing game myself. If it ever gets built it will focus on long winding tracks (think Nurburgring) and emphasize laptimes over mayhem). Still, me loves the mayhem and your program looks awesome!
Another thought occurs: The first beta can use generic media just to get feedback on the physics. Even just cubes and cylinders for the cars/wheels. You would need your track of course, but the rest of the scenery can be planes or open source media. I sense that a lot of the folks here (myself included) are eager to test the car handling and ai support and can wait for the media.
(I should mention that I have an ulterior motive; I've been slowly working on a racing game myself. If it ever gets built it will focus on long winding tracks (think Nurburgring) and emphasize laptimes over mayhem). Still, me loves the mayhem and your program looks awesome!