Tank Universal - widescreen demo test

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NA

not inside center of target hud anymore..slightly up..

I've mixed a quad sprite for the target centre with SpriteCandy for the rest of the hud (don't ask me why). Spritecandy operates at 640x480 regardless of screensize, so there's a slight mismatch in absolute centering. Will see if I can tweak.

But how do you like it in widescreen? I've also tweaked the glow, radar and tanks a bit - added moving treads for example.

By the way, there's movement on the Steam front again - can't say much more but Simon is looking at a Steamworks wrapper again. Hopefully he had a bit of time this weekend.