Wireframe bug in 0.51?

BlitzMax Modules Forums/MiniB3D/Wireframe bug in 0.51?

Hello,
Playing around a bit with the new BMax 1.30 and minib3d 0.51.
If I turn on wireframe and use EntityFX on a entity, that entity ignores the wireframe setting.
I wanted to turn on full bright, and disable backface culling, and suddenly my model was solid again.

Or might this be a driver issue?
I run the latest Omega drivers (3.8.442, updated it a couple of days ago) in WinXP and my graphics card is a Radeon X550/X700 according to Dxdiag.

Short example to demonstrate the problem:
Import sidesign.minib3d

Graphics3D 640,480

cam = CreateCamera()
PositionEntity cam, 0,0,-10

c1 = CreateCube()
PositionEntity c1, -5,0,0

c2 = CreateCube()
EntityFX c2,16 
PositionEntity c2,  5,0,0

Wireframe True

While Not KeyHit( KEY_ESCAPE )
	UpdateWorld()
	RenderWorld()	
	Flip
Wend