@Rico
Thanks for the comment ;)
As far as your shapes stay Convex everything is possible !
Note there is a maximum number of polygon vertices with Box2d (the default b2_maxPolygonVertices in b2Settings is set to 8).
There is also some others good settings to look at inside b2Settings (and don't forget to rebuild the Brucey module after changing them ;).
I read at the Box2d forum that someone is developing a Convex shape decomposition (http://www.box2d.org/forum/viewtopic.php?f=4&t=83) Sources available.
With this you should be able to extend box2d shapes a little more :)
I didn't use this for the moment since my current shape are simple enough to stay convex.
Take a look at Blide http://www.blide.org/
This IDE have search documentation function as well as contextual help shorcut (F1) and many others useful tools.
I can't believe working without it ^^ Ziggy made an awesome work on this ! Constantly updated too which is great :)
Thanks for the comment ;)
As far as your shapes stay Convex everything is possible !
Note there is a maximum number of polygon vertices with Box2d (the default b2_maxPolygonVertices in b2Settings is set to 8).
There is also some others good settings to look at inside b2Settings (and don't forget to rebuild the Brucey module after changing them ;).
I read at the Box2d forum that someone is developing a Convex shape decomposition (http://www.box2d.org/forum/viewtopic.php?f=4&t=83) Sources available.
With this you should be able to extend box2d shapes a little more :)
I didn't use this for the moment since my current shape are simple enough to stay convex.
Take a look at Blide http://www.blide.org/
This IDE have search documentation function as well as contextual help shorcut (F1) and many others useful tools.
I can't believe working without it ^^ Ziggy made an awesome work on this ! Constantly updated too which is great :)