aploogies for delay in replying guys.
Ross - I am not using a blitz terrain. I am using an .b3d model as terrain (as generated by the ALE terrain system).
I am now wondering if it is a transparency problem because yesterday I abandoned making my water (i.e. the textured cylinder entity) "transparent" but noticed i was getting the same distorted effect evry now and then - the distorted effect being that the fully textured cylinder (which is buried within the main terrain model) ceases to show a full texture but leaves a partial residual "colouring" on parts of the area it covered).
However, upon my reducing the cylinder height dimensions so that it is now little more than a thin wafer (which nevertheless still has parts embedded in the main terrain model) I am now getting the problem far less so that i can almost forget about the problem occurring. So I am back to wondering if it is a 3d Z ordering effect (not that i know about such things!).
I have tried altering the entityorder of the "water" entity but it is either overwritten by the terrain model or conversely is drawn completely over the terrain model, i.e. is not embedded to all intents.
IPete2, I cant post an image Im afraid as I dont have a website.
You have made me think though - I am using a laptop with an ATI 9000 Mobility graphics card. Could be the problem although it deals with transparency in Blitz3D ok, at least with models that are not "buried" into others. So I am going to transfer the program to a PC to see if it still goes wrong
Ross - I am not using a blitz terrain. I am using an .b3d model as terrain (as generated by the ALE terrain system).
I am now wondering if it is a transparency problem because yesterday I abandoned making my water (i.e. the textured cylinder entity) "transparent" but noticed i was getting the same distorted effect evry now and then - the distorted effect being that the fully textured cylinder (which is buried within the main terrain model) ceases to show a full texture but leaves a partial residual "colouring" on parts of the area it covered).
However, upon my reducing the cylinder height dimensions so that it is now little more than a thin wafer (which nevertheless still has parts embedded in the main terrain model) I am now getting the problem far less so that i can almost forget about the problem occurring. So I am back to wondering if it is a 3d Z ordering effect (not that i know about such things!).
I have tried altering the entityorder of the "water" entity but it is either overwritten by the terrain model or conversely is drawn completely over the terrain model, i.e. is not embedded to all intents.
IPete2, I cant post an image Im afraid as I dont have a website.
You have made me think though - I am using a laptop with an ATI 9000 Mobility graphics card. Could be the problem although it deals with transparency in Blitz3D ok, at least with models that are not "buried" into others. So I am going to transfer the program to a PC to see if it still goes wrong