Well, each enemy will have a range of attack. So, the closer the enemy is, the more dangerous it will become. Part of the skill will be to take out enemies that have greater attack range, first. Taking them out as they approach there attack range will give you more points. The game will have the camera behind the cannon. The cannon can rotate left, right, up and down. It remains static, as enemies approach on it. When they get too close, they will open fire on you, depeleting your shield.
I only intend to use one cannon for now too, Naughty, although i did really like your idea of multiple cannons, so maybe for the next version, heh :o) I don't want to change my plans, as i'll never get it finished!
Range would be a good idea though. With the shot losing power, with distance (and perhaps fizzing out all together regarding energy weapons.
I'm also putting in a second barrel, where by you can shoot whatever weapon is in the bottom and top slots of the weapon module, adding a bit of stategy to loading up your weapon module.
I only intend to use one cannon for now too, Naughty, although i did really like your idea of multiple cannons, so maybe for the next version, heh :o) I don't want to change my plans, as i'll never get it finished!
Range would be a good idea though. With the shot losing power, with distance (and perhaps fizzing out all together regarding energy weapons.
I'm also putting in a second barrel, where by you can shoot whatever weapon is in the bottom and top slots of the weapon module, adding a bit of stategy to loading up your weapon module.