Semi-transparent entity acting inconsistent

Blitz3D Forums/Blitz3D Beginners Area/Semi-transparent entity acting inconsistent

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Slotman,

I dont think the alpha bug applies here. I regularly use water in mesh environments and have no issues at all. Check out the CASTLE demo in the blitz3d samples (inside MAK folder) - there's no issue there, so something else is happening.

Kendo can you post an image so we can see what you are talking about, as there could be other reasons - gfx card drivers could be an issue so update them too.

IPete2.