I'll need to look into Globals and Types some more.
I wanted my bullets to stick in the ground because my next step was to use HideEntity when they hit the ground. When I discovered that the bullets were not behaving like I intended, I decided to hold of on the HideEntity command for the time being.
As for my radius, it's already .02,.02 (I'll try deleting the extra .02).
I think I actually tried taking that code off and it didn't do anything (except defaulting the radius to 1).
I'll see what happens. Thanks for the tips.
I wanted my bullets to stick in the ground because my next step was to use HideEntity when they hit the ground. When I discovered that the bullets were not behaving like I intended, I decided to hold of on the HideEntity command for the time being.
As for my radius, it's already .02,.02 (I'll try deleting the extra .02).
I think I actually tried taking that code off and it didn't do anything (except defaulting the radius to 1).
I'll see what happens. Thanks for the tips.