Fast Extend library — Thread 2

Blitz3D Forums/Blitz3D Userlibs/Fast Extend library — Thread 2

On the call CustomPostprocessGrayscale, the example FastExt_PostprocessGrayscale.bb refers to the 3rd paramater as Method, but on other occasions, it is referred to as Inverse.
On the call CustomPostprocessBlurDirectional, the example FastExt_PostprocessAll.bb refers to the 4th parameter as distance, and other places it refers to it as radius.

I get a "Memory access violation" when calling CustomPostprocessGlow%() with following values:
alpha = 0.622513
darkpasses = 2
blurpasses = 4
blurradius = 0.377487
quality = 0
red = 255
green = 255
blue = 255
alphatexture = 1


Concerning the glow of Fast Extend vs the one of AShadow. To me it is now much clearer that what we want is not Glow to be like the one of AShadow, but to have a BLOOM pp effect as well. BLOOM is much more appropriate as it is the effects that creates a flood fill of colors or whites on the image.

Explained here: http://en.wikipedia.org/wiki/Bloom_(shader_effect)

Quick question: If I want to have glow applied on FastImage 2D stuff, normally should it work? I have tried and nothing there seems to happen. It doesn't seem to work on 2D FastImage. This used to work with AShadow :(

A pixelation effect also would be very appreciated :P

EDIT: I think for the crash I had, the problem is alphatexture = 1. What is it used for?