@Tab:
About flags 16 & 32: Îê, I have understood you and have checked up - you are right, I shall fix a bug, please wait...
About Glow: I shall do a special Glow mode - a clone of algorithm of AShadow lib.
@_33: I specially not made is ready-solution for water - as universal cannot be fast! Closely look examples of water from lib archive. The main thing to understand a principle. You can do any adjustments of the camera for a underwater stage. The main thing to understand, then you can make everything!
@Naughty Alien: Great picture, my respect for you!
For all: I suggest to measure speed of Glow-effect on your computers (FastExt and AShadow at basic adjustments) - http://www.fastlibs.com/temp/glow_demos.zip
My FPS results (NVidia 8600 GT - AMD 2.6 - Win XP):
FastExt - 502
AShadow - 453
And other computer (ATI X700 - P4 3.0 - WinXP):
FastExt - 404
AShadow - 347
About flags 16 & 32: Îê, I have understood you and have checked up - you are right, I shall fix a bug, please wait...
About Glow: I shall do a special Glow mode - a clone of algorithm of AShadow lib.
@_33: I specially not made is ready-solution for water - as universal cannot be fast! Closely look examples of water from lib archive. The main thing to understand a principle. You can do any adjustments of the camera for a underwater stage. The main thing to understand, then you can make everything!
@Naughty Alien: Great picture, my respect for you!
For all: I suggest to measure speed of Glow-effect on your computers (FastExt and AShadow at basic adjustments) - http://www.fastlibs.com/temp/glow_demos.zip
My FPS results (NVidia 8600 GT - AMD 2.6 - Win XP):
FastExt - 502
AShadow - 453
And other computer (ATI X700 - P4 3.0 - WinXP):
FastExt - 404
AShadow - 347