Fast Extend library — Thread 2

Blitz3D Forums/Blitz3D Userlibs/Fast Extend library — Thread 2

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About postprocess effects and flags 16 & 32 for texture - all work fine, I test it:

Ok... the problem appears only when I move the camera in certain angles... When I turn off the postprocess the bug disappear.

The flag 16+32 is active in both images.


I can do (specially for you) Glow mode - an full analogue of the algorithm from AShadow lib. Need to spend time for this mode, you certain? Can you mistaken?

aShadow is faster in MY PC, i'm 100% sure about that.

Here is the aShadow config on my example.. ( Maybe this can help )
Ref_Glow_DarkPower=3
Ref_Glow_BlurPower=2
Ref_BlSprAlpha#=.2
Ref_CountBlSpr#=6
CreateGlow Camera, 512, 512 ,.35,.5


Maybe is a issue with my VGA/Drives like Mortiis says, but is just a maybe. If you can, send me the special version to test it. ^_^

Thanks MikhailV.

@_33
- There is no fog underwater

HideEntity WPhys\MeshWater

TMP_AjusFogMin# = EntityY(Main_Camara) + 13.5
TMP_AjusFogMax# = TMP_AjusFogMin + 15
CameraFogMode Main_Camara,1
CameraClsColor Main_Camara,154,204,207
CameraFogColor Main_Camara,154,204,207
CameraFogRange Main_Camara, TMP_AjusFogMin,TMP_AjusFogMax
CameraRange( Main_Camara, 1, TMP_AjusFogMax )

ShowClipplane WaterClipplane
AlignClipplane WaterClipplane, WPhys\PivoteClip

SetBuffer TextureBuffer(ReflectTexture)

RenderWorld()

HideClipplane WaterClipplane

EntityTexture WPhys\WaterFX, ReflectTexture, 0, 2
ShowEntity WPhys\MeshWater

SetBuffer BackBuffer()