New BLIde open beta available

BlitzMax Forums/BlitzMax Programming/New BLIde open beta available

I use BLIde Plus. So should you.

It would be nice if some of those compiler options like i686 and SSE could be set in BLIde. I think they can be passed to BMK in the command line. I am not sure if these affect imported C only, or if it affects BMX code as well. I am starting to use some C and CPP in my source code.

I would also like to see support for GLSL .frag, .vert, and .geom shader files. They don't need to be syntax-highlighted, but I would like to be able to open them from the open file dialog.

I don't know if this is already implemented, but it would be nice if I could compile a DLL straight from the IDE.

Is there an option to record the build number in the project? That would be interesting, and it would make it easier to distribute the project to licensees.

Everyone should buy a license for BLIde Plus if you want to be good.