I have an .x model acting as a terrain.
I have created a cylinder and textured it so that it looks like water and made it semi-tranparent, positioned it into an appropriate "dip" in the terrain so that it looks like a water pool.
My problem is that from a distance the water pool looks like it should: semi-transparent water. But as the camera moves closer and maybe looks over a bump in the terrain the water texture "disappears" to all intents and purposes although you can still tell that "something" is there. Then suddenly the semi transparent texture will kick back in and look like it should. Then just as suddenly it can "disappear" again.
I have read somewhere here about occlusion problems - is this what is happending here?
Advice please, and thanks as always for your time
I have created a cylinder and textured it so that it looks like water and made it semi-tranparent, positioned it into an appropriate "dip" in the terrain so that it looks like a water pool.
My problem is that from a distance the water pool looks like it should: semi-transparent water. But as the camera moves closer and maybe looks over a bump in the terrain the water texture "disappears" to all intents and purposes although you can still tell that "something" is there. Then suddenly the semi transparent texture will kick back in and look like it should. Then just as suddenly it can "disappear" again.
I have read somewhere here about occlusion problems - is this what is happending here?
Advice please, and thanks as always for your time