Hmmm, still dont want BlitzMax... I've not seen one argument above to dissuade me.
Mark has stated, he is exposing Max3D using non-OO techniques, so that it can be slotted easily into non-OO languages, Blitz3D should be one of those.
If not, then its good bye BRL.
Mark has stated, he is exposing Max3D using non-OO techniques, so that it can be slotted easily into non-OO languages, Blitz3D should be one of those.
If not, then its good bye BRL.