BlitzMax still isn't as stable as blitz3d in my opinion.
And the old point still does come up, whether it's BlitzMax or Blitz3d. Most people on here haven't finished anything, and those who hav have made excellent efforts with gameplay. The graphics really are secondary.
A professional game artist, using DX 7 tech, could beat the pants off of what most people on here could produce with DX 9, in terms of art. I'm not saying there aren't excellent artists on here though. SOme of their work is impressive, but you get my point.
When blitzmax becomes as stable as blitz3d, then i'll def switch over and use that, that way i can maybe learn the new language features and make use of them too.
You still then have the question of the new 3d engine blitz research are developing. How long will it take for that to be stable and usable?
And the old point still does come up, whether it's BlitzMax or Blitz3d. Most people on here haven't finished anything, and those who hav have made excellent efforts with gameplay. The graphics really are secondary.
A professional game artist, using DX 7 tech, could beat the pants off of what most people on here could produce with DX 9, in terms of art. I'm not saying there aren't excellent artists on here though. SOme of their work is impressive, but you get my point.
When blitzmax becomes as stable as blitz3d, then i'll def switch over and use that, that way i can maybe learn the new language features and make use of them too.
You still then have the question of the new 3d engine blitz research are developing. How long will it take for that to be stable and usable?