Sometimes I think I'm invisible here. Below is a function I knocked up for you and example usage ...
Graphics3D 640,480,16,1 ;create texture tex = CreateTexture( 64, 64 ) SetBuffer TextureBuffer( tex ) For y = 0 To 1 For x = 0 To 1 If ( x + y ) Mod 2 = 0 Color 255,0,0 Else Color 0,0,255 EndIf Rect x*32,y*32,32,32,1 Next Next SetBuffer BackBuffer() ;set up camera camera = CreateCamera() PositionEntity camera, 0,0,-10 pivot = CreatePivot() ;create normal cube cube = CreateCube( pivot ) PositionEntity cube, 5,0,0 EntityTexture cube, tex ;create wide cube widecube = CopyMesh( cube, pivot ) PositionEntity widecube, -5,0,0 ScaleMesh widecube, 3,1,1 MESHscaleUV( widecube, 1 , 3,1 ) EntityTexture widecube, tex ;create tall cube tallcube = CopyMesh( cube, pivot ) PositionEntity tallcube, 0,0,5 ScaleMesh tallcube, 1,4,1 MESHscaleUV( tallcube, 2, 1, 4 ) EntityTexture tallcube, tex ;create long cube longcube = CopyMesh( cube, pivot ) PositionEntity longcube, 0,0,-5 ScaleMesh longcube, 1,1,2 MESHscaleUV( longcube, 3, 2, 1 ) EntityTexture longcube, tex ;show While Not KeyDown(1) TurnEntity pivot, 0,1,0 RenderWorld() Flip Wend ;======================================================================== ;======================================================================== ;======================================================================== Function MESHscaleUV( mesh , Axis , ScaleU#, ScaleV# ) ;axis = 1 = x ;axis = 2 = y ;axis = 3 = z s = GetSurface( mesh ,1 ) For v = 0 To CountVertices( s ) - 1 Select Axis Case 1 CHANGE = ( VertexNY( s, v ) <> 0 Or VertexNZ( s, v ) <> 0 ) Case 2 CHANGE = ( VertexNX( s, v ) <> 0 Or VertexNZ( s, v ) <> 0 ) Case 3 CHANGE = ( VertexNX( s, v ) <> 0 Or VertexNY( s, v ) <> 0 ) End Select If CHANGE VertexTexCoords s, v, VertexU( s, v ) * ScaleU , VertexV( s, v ) * ScaleV Next End Function