how to animate a tile in a mesh?

Blitz3D Forums/Blitz3D Beginners Area/how to animate a tile in a mesh?

Ive just realised i used the BMAX syntax standard ie, "g.handle" rather than "g\handle"

Only use . when assigning the type object (eg. "g.Tgrass = each") for field access you need to use "\" not a "."

Sorry about that, but im sure you worked it out ;)