Thanks D4NM4N, I appreciate the help. The thing is B3D's really use alot of resources, I was pretty shocked at how much they do use. So far I've tested out my 5 machines with all different kinds of models or shapes and came to the following conclusion...
animated B3d model -> upto 15 models before the fps gets too low
animated segmented 3ds -> upto 35 models before the fps gets too low
animated md2 models -> upto 200 models before the fps gets too low
animated sprites -> upto 2100 before the fps gets too low
The project I'm currently working on will have a max of 16 player models on screen at once, so naturally I'm shying away from the b3d format as much as I do like it.
Thanks again.
animated B3d model -> upto 15 models before the fps gets too low
animated segmented 3ds -> upto 35 models before the fps gets too low
animated md2 models -> upto 200 models before the fps gets too low
animated sprites -> upto 2100 before the fps gets too low
The project I'm currently working on will have a max of 16 player models on screen at once, so naturally I'm shying away from the b3d format as much as I do like it.
Thanks again.