Tile texture on mesh?

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Hi,

Is it possible to set up a texture that when applied to multiple meshes of differrent sizes, the texture tiles? Perhaps not my best explanation ;)

Ok, we have a 64x64 texture with some bricks on. We have a mesh that is 64x64, which when textured with with the bricks looks great. If we make a different mesh of 128x64, and use the same texture, I'd like the new mesh to tile the texture so the texture isn't stretched, it is tiled.

Basically the idea is the have a single texture that can be used on meshes of differrent sizes, and the texture tiles as apposed to stretches.

I'm tired.. forgive me!

Cheers,
LW.