Box2D - almost there...

BlitzMax Modules Forums/Brucey's Modules/Box2D - almost there...

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Well, I think it's about ready for its first release.

The only thing I'm having trouble with is the collision filtering example - which doesn't seem to do what it says on the label. This might be because I'm using Short. Internally it uses uint16, I think, so perhaps there's a mixup there somewhere.

If anyone has any bright ideas regarding that, I'm all ears...

...otherwise I might just release it as is, and give it an update when an answer comes later.

:-)