Brucey: wxMax2D

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Drawimagerect just draws the image at the original size, rather then resizing it in wxmax2d.
I understand that I can just manipulate the image via wximage->wxbitmap then render it but it would be a lot better to have it directly in wxmax2d.bmx, and not require people to change drawimagerect to some custom function. Same with drawoval -> dc.drawellipse (I think).

I am using wxWidgets on a large scale project so if you are too short of time for this, I don't mind giving a crack at it, but if this is the case could you add the changes to the svn so I wouldn't have to worry about svn updates killing the edits?

Time