You could reload the textures when the player returns, like this:
Graphics 640,480 SetBlend alphablend While AppTerminate() = False SetAlpha Rnd(0,1) SetColor Rand(255),Rand(255),Rand(255) DrawRect Rand(0,GraphicsWidth()-20),Rand(0,GraphicsWidth()-20),20,20 If AppSuspended() While AppSuspended() Delay 100 Wend Notify "reload stuff" EndIf Flip Wend