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You could reload the textures when the player returns, like this:
Graphics 640,480

SetBlend alphablend
While AppTerminate() = False

	SetAlpha Rnd(0,1)
	SetColor Rand(255),Rand(255),Rand(255)
	DrawRect Rand(0,GraphicsWidth()-20),Rand(0,GraphicsWidth()-20),20,20

	If AppSuspended()
	
		While AppSuspended()
			Delay 100
		Wend
		
		Notify "reload stuff"
		
	EndIf

	Flip

Wend