Chipmunk and Farseer are Based on Box2D (the Lite version I thing).
All the mechanics behinds Chipmunk has been inspired by Erin Catto the developer of Box2D.
There is small differences between all of these 2D engine.
The performances are similar but Chipmunk tend to be easier to learn since there is less methods and functionalities.
There is still some little bugs in Chipmunk though !
For example stacking objects with restitution is very unstable at rest point.
Here is a little list of some nice point Box2d has to offer :
- Continuous Collision Detection (no more object passing through walls !!)
- Callback Collision
- Huge API
- True MKs unit simulation with scaling system
- Bouncy object stack correctly
- Manual/wiki/Community and a nice roadmap ! ( http://www.box2d.org/ )
At the moment the Max community is focused around chipmunk because thanks to Brucey the module is done, downloadable and just working.
But take a look at the Box2D Brucey SVN ( http://maxmods.googlecode.com/svn/trunk/box2d.mod/ ) and try what's best for you ;)
All the mechanics behinds Chipmunk has been inspired by Erin Catto the developer of Box2D.
There is small differences between all of these 2D engine.
The performances are similar but Chipmunk tend to be easier to learn since there is less methods and functionalities.
There is still some little bugs in Chipmunk though !
For example stacking objects with restitution is very unstable at rest point.
Here is a little list of some nice point Box2d has to offer :
- Continuous Collision Detection (no more object passing through walls !!)
- Callback Collision
- Huge API
- True MKs unit simulation with scaling system
- Bouncy object stack correctly
- Manual/wiki/Community and a nice roadmap ! ( http://www.box2d.org/ )
At the moment the Max community is focused around chipmunk because thanks to Brucey the module is done, downloadable and just working.
But take a look at the Box2D Brucey SVN ( http://maxmods.googlecode.com/svn/trunk/box2d.mod/ ) and try what's best for you ;)