I appreciate the reply Chwaga. I wanted to use the .b3d format, very nice format, but very resource intensive too. I ran tests on all my machines and they could only handle a handful of b3ds onscreen at once. With Md2's I could have 200 before my framerate dropped to an unacceptable level. I realize there are some other problems with Md2, nonpickable, no heirarchy for children, etc, but the resouce thing is my big issue right now. I was so upset about it, I went and bought torque, lol. But I have 2 years with Blitz3d and my program so I'll still be toying with it.
If Games like Counterstrike (Original one) can have so many models (mdl's?) on screen at once, why cant we?
Thanks.
If Games like Counterstrike (Original one) can have so many models (mdl's?) on screen at once, why cant we?
Thanks.