@Dark Half Thats already been done with several games but the original games must be purchased ie that really poor mod(? Expansion) of Painkiller.
Tbh I dont see any issues with repackaged games as long as they dont cost the same price as the original and the Gain and difference are noticable with seconds.(Legal and Promoted by Original Authors) If good enough I would consider buying a second copy.
But these So called Gold Editions or GOTY that just supply oldGame+patches for full retail price are a joke
As For the Media.
Im currently working on a few concepts/apps/games covering RTS/FPS/(TBC/RPG)
Since im a Solo this has no costs and progresses as I learn. But the actual need for good reference material is of the upmost importance.
Ie Currently Im researching MultiMesh/BodyMorphs For the Customisation of Characters so i do have a ton of assets lying around from various games to help me ie reference models,good topology,maximum Uv usage
But to Dream of Sticking them Complete back in a game thats Just Stupid
Come how dumb is it to at least reskin the Models
The Hardest Parts are (Concept/3dDesign) these are the bugbear of all Game Developement.
Textures are nolonger what make the game look good Uvs Can be redone im minutes if not seconds in Maya/Max/Xsi. Unique textures Generated in the Blink of an eye.The Vast amount Tools available for texturing is astounding.
God these Guys were Dumb :(
Tbh I dont see any issues with repackaged games as long as they dont cost the same price as the original and the Gain and difference are noticable with seconds.(Legal and Promoted by Original Authors) If good enough I would consider buying a second copy.
But these So called Gold Editions or GOTY that just supply oldGame+patches for full retail price are a joke
As For the Media.
Im currently working on a few concepts/apps/games covering RTS/FPS/(TBC/RPG)
Since im a Solo this has no costs and progresses as I learn. But the actual need for good reference material is of the upmost importance.
Ie Currently Im researching MultiMesh/BodyMorphs For the Customisation of Characters so i do have a ton of assets lying around from various games to help me ie reference models,good topology,maximum Uv usage
But to Dream of Sticking them Complete back in a game thats Just Stupid
Come how dumb is it to at least reskin the Models
The Hardest Parts are (Concept/3dDesign) these are the bugbear of all Game Developement.
Textures are nolonger what make the game look good Uvs Can be redone im minutes if not seconds in Maya/Max/Xsi. Unique textures Generated in the Blink of an eye.The Vast amount Tools available for texturing is astounding.
God these Guys were Dumb :(