..its tomb raider style camera, so i just want to define minimum distance from any geometry..I also need that for 'rubber' howercraft kind thingy, with 4 alignment points moving separate and therefore moving specific bones so its looking really softy in motion..again, i did it with raypick(PhysX), but im trying to cut down things and do much as i can within B3D without external libs, much as i can..