Yes; this really helps. Thanks for giving this so much thought. -an explanation even I could understand- :0
I will try to implement this 'theory' in my 'terrain-mesh'.
sure hope it's fast enough; there is a LOT of grass in my game. ;)
I will try to implement this 'theory' in my 'terrain-mesh'.
sure hope it's fast enough; there is a LOT of grass in my game. ;)