Wow, I found out what I was doing, there was this transparent sphere I used as an aimer, it was infront of the player. The bullets were positioned at the aimer, but were rotated to the player. So when I shot the bullets, The direction was based on the rotation of the player & the position of the aimer. It's hard to explain, but It works fine now. What I don't get is how it still worked on the demo bun not on the full version.
Thanks for all the help!
Andrew
Thanks for all the help!
Andrew