Hi,
Not to sure what you're saying but it sounds like the cloud texture is a procedural texture (cloud, noise, stucci etc) generated by Blender, is that right?
If so, you can't use procedural textures for UV maps (remember they aren't real images, just some mathemtical code generated stuff internal to Blender) unless you convert them into actual images. There is a script for rendering procedural textures to images which can then be UV mapped, but you'll get better results with using an image right from the start.
If that's not what you mean just e-mail me the .blend and I'll take a look. Remember to pack images if you do (File-->External Data--->Pack into Blend).
HTH
Not to sure what you're saying but it sounds like the cloud texture is a procedural texture (cloud, noise, stucci etc) generated by Blender, is that right?
If so, you can't use procedural textures for UV maps (remember they aren't real images, just some mathemtical code generated stuff internal to Blender) unless you convert them into actual images. There is a script for rendering procedural textures to images which can then be UV mapped, but you'll get better results with using an image right from the start.
If that's not what you mean just e-mail me the .blend and I'll take a look. Remember to pack images if you do (File-->External Data--->Pack into Blend).
HTH