I would pay £200 for Blitz3d DX9!

Blitz3D Forums/Blitz3D Programming/I would pay £200 for Blitz3d DX9!

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

According to his worklogs he is not starting from scratch and it is much more logical to build the engine as a lib.
Exactly but i think you misunderstood what i was saying. By "compiler and language" i meant BlitzMAX (as native) and by "already started" i was refering to the underway Max3D engine.

My point was:
To create a new "blitz3d" (as a self contained all-in-1 language+engine+debugger+compiler+ide as some are wanting) it would (aparently) require almost a re-write from scratch, as blitz3d is non-modular and too embeded in dx7 stuff. If this is the case it makes it a totally impractical course.