And another one for ya, even though the blender render shows an area of "cobbles" with "dirt", using the clouds textures and a bump map ( see above lins ) this is not translated into the UV, even though the x,y,z co-ord were set to 14.
Any tuts on UV texturing so that the layers are added in and "tiled" across the face?
I have looked through Google and the books but cannot see anything.
OTOH it could be staring me in the face.
Thanks.
Dicon
Any tuts on UV texturing so that the layers are added in and "tiled" across the face?
I have looked through Google and the books but cannot see anything.
OTOH it could be staring me in the face.
Thanks.
Dicon