try not assign collision type to the bullets at the time they are created. simply create them. Then, when you position the bullet and give them an orientation, give them a collision type.
I'm not sure if it's what you need, but, when you create the spheres, they are in 0,0,0 if they have a collision type, when you try to move they collide with scenary, etc.
Not shure if i'm clear, hope so.
Juan
I'm not sure if it's what you need, but, when you create the spheres, they are in 0,0,0 if they have a collision type, when you try to move they collide with scenary, etc.
Not shure if i'm clear, hope so.
Juan