@Ian:
B3D (Yes the old non OOP 'fun' language) + Max3D = not possible unless as a DLL wrapped through decls = slow (and will still have all the non-required DX7 Bloat in there)
BlitzMax + Max3D = (Yes the old non OOP 'fun' language) as a BMax commandset
Mark has already said that Max3D will probably be non OOP in its interface so i dont see the problem. Just use max as you would B3D
B3D (Yes the old non OOP 'fun' language) + Max3D = not possible unless as a DLL wrapped through decls = slow (and will still have all the non-required DX7 Bloat in there)
BlitzMax + Max3D = (Yes the old non OOP 'fun' language) as a BMax commandset
Mark has already said that Max3D will probably be non OOP in its interface so i dont see the problem. Just use max as you would B3D