wish list of BlitzMax new features

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I started this topic with the aim of some features that can improve BlitzMax language hoping mark will implement it to the core language.
Post your ideas

PS please don't make this topic a max3D topic

my list:

1) Parametric new(): yes you can use a function but i think it isn't too difficult to make the new parametric

2) overloading: i'd like to have methods with the same name but different parameters

3) reflection also for functions in type (if already exsist sorry for the mistake)