I guess this is one of those threads again...
To make it short: I don't really care for 2D or 3D updates, because this whole game thing does not really appear on my radar screen. I care for the BlitzMax language itself and for stuff like multithreading, 64-bit support, extended and bug free(!) MaxGUI features (especially for the Mac), and an OS X iPhone port of the whole thing would be more than lovely.
Objective-C was not made for little Winni, but I am afraid that I have to admit defeat and finally start learning it.
But if I will get that new job next week or so, I will have to re-focus completely and dive into Java, Delphi, C# and C++ (it's a documentation job).
To make it short: I don't really care for 2D or 3D updates, because this whole game thing does not really appear on my radar screen. I care for the BlitzMax language itself and for stuff like multithreading, 64-bit support, extended and bug free(!) MaxGUI features (especially for the Mac), and an OS X iPhone port of the whole thing would be more than lovely.
Objective-C was not made for little Winni, but I am afraid that I have to admit defeat and finally start learning it.
But if I will get that new job next week or so, I will have to re-focus completely and dive into Java, Delphi, C# and C++ (it's a documentation job).