Improving Bmax

Miscellaneous Forums/General Discussion/Improving Bmax

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Is there something wrong with Blitzmax that you're waiting for a fix for?

There's always room for improvement...

I've generally found BRL very receptive of ideas and code-tweaks to BlitzMax.

I suppose the reason I come upon situations where a code-tweak is necessary (like recently for BRL.Audio), is that I tend to push BlitzMax in directions that perhaps Mark & co didn't originally see it heading. It is after all a games programming language, apparently, which sits nice for those that use it in its raw form. For everyone else, we can just keep pushing for improvements. They'll come :-)