It is older than Blitz3D but supports dynamic animated CSG Subract etc. (without precalc.) and many other features. But it is true.. it is realy old, but therefore it serves very cool realtime animation features (~50 FPS on ~300mhz CPU):
Three CSG Subract Spheres moves over a cube. Into the Front you can see the morphings wich results without vertex colors. With additional mirror you can create a nice portal-effect. Improve this now with good animated textures.
Today this effect does not more make any slowdown (~80 FPS, CPU only! ^^). I think with new drivers Genesis3D will be about ~200 FPS.
Anybody wants a "Portal" (valve) remake? With Genesis3D it is possible. In Blitz3D therefore i miss a good Matrix manipulator and other things. Only Shaders can helps Blitz3D to become features wich can be used in an "Portal" remake.
@ Nexus 3D Engine
", but with the functionality of shaders, DX9, and DX10. The D3D9 Renderer is almost finished."
I does not want only graphical features. I will make themselve with the featureset of the engine. But the idea is good to bind Blitz3D with todays graphical standards ^^
Three CSG Subract Spheres moves over a cube. Into the Front you can see the morphings wich results without vertex colors. With additional mirror you can create a nice portal-effect. Improve this now with good animated textures.
Today this effect does not more make any slowdown (~80 FPS, CPU only! ^^). I think with new drivers Genesis3D will be about ~200 FPS.
Anybody wants a "Portal" (valve) remake? With Genesis3D it is possible. In Blitz3D therefore i miss a good Matrix manipulator and other things. Only Shaders can helps Blitz3D to become features wich can be used in an "Portal" remake.
@ Nexus 3D Engine
", but with the functionality of shaders, DX9, and DX10. The D3D9 Renderer is almost finished."
I does not want only graphical features. I will make themselve with the featureset of the engine. But the idea is good to bind Blitz3D with todays graphical standards ^^