Hmm, looks like the normals in the face area are messed up somehow. Seems to be a problem with the model itself or the exporter.
You should check that in fragmotion.
This blinky shading of the upper legs might happen due to limited normals, I'm not sure here.
You should check that in fragmotion.
This blinky shading of the upper legs might happen due to limited normals, I'm not sure here.