Nexus 3D Engine

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_33: make use of the unreal 3 engine.

Instead of this, you can use Geneis3D (an old Opensource 3D Engine with drivers for Voodoo Graphicscards etc.). I think Genesis3D is always the powerfull 3D Engine forever.

It supports follow features:
- multiple light + shadow (stencil and additionaly software rendered) capabilities
- capable of programming bones within runtime
- capable of building models at runtime
- csg (and, or, xor, not)
- csg-animation (and, or, xor, not)
- all engine features compatible with transparent entities
- you can put a mirror texture on any csg-object or actor-model.

This features can be developed additionaly:
- advanced animated water (refract, reflect, depth fog)
- post processing effects (bloom, dof, blur, glow) a bit like ashadow
- better shell/runtime module in msvc++ 6.0
- more drivers.. these can make the use of directx8.0 and/or directx9.0. At moment is here official only a good opengl driver.

I hate the day as the engine began to be closed source. This stucked the engine on the way to be better than the unreal once.

[by the way... shockwave engine 3d (in the beginnings) based on genesis3d]