I use Cinema4D, Silo2, ZBrush, Bodypaint, Photoshop and a set of digital SLR cameras mainly for content creation.
Then there are many many little tools from the educational and scientific side of software which can be used like tree-generators, polygonal modelers with a mathematical twist, etc. - more exotic stuff.
The best standard-interchange formats for my pipeline would be .obj, .3ds, .fbx (in that order). That or specialised exporter plugins for specific target systems.
Then there are many many little tools from the educational and scientific side of software which can be used like tree-generators, polygonal modelers with a mathematical twist, etc. - more exotic stuff.
The best standard-interchange formats for my pipeline would be .obj, .3ds, .fbx (in that order). That or specialised exporter plugins for specific target systems.