I use mostly freeware or selfmade Tools.
Textures: "The-Gimp" with some free Photoshop plugin's
with Wings3D I give the meshes UV-Coords and place the textures on them.
And digital camera fotos.
Blitz-Terrains: Scapemaker http://www.scapemaker.com/
and some tools by myself for Terrain-Height correction, selfmade tool for painting on the terrain-texture and selfmade tool for placing objects/meshes on the terrain.
For Blitz-Terrains again 2-3 layers Detail-Textures created withe "The-Gimp"
Mesh converting: Decorator http://www.blitzbasic.com/toolbox/toolbox.php?tool=26 and
Biturn http://mirex.mypage.sk/index.php?selected=1
or some free 3D-Modeller
B3D Meshes: Wings3D -> save as .3ds -> convert with Decorator in .b3d
B3D Animation: AnimB3D
GUI: Escape or Draw3D or selfmade Buttons and Filerequester.
http://www.east-power-soft.de/index.php?menu=blitzbasic_bescape
http://www.blitzforum.de/forum/viewtopic.php?t=21659
Sound: MidiKeyboard with Samplitude SE , VST-Proteus-Synth and much other free VST-Synths and VST-Effects and the freeware Audacity. I also have Cubase LE and some other tools from the EMU 0202 USB Bundle.
Sometimes I use Maplet and SlimShady, but possibly I buy Giles sometimes.
Treecreator: I tested some free, but I make with Wings3D very good low-poly-trees.
If the Max3D module is out, and you made it runable like the Blitz3D SDK for C++, then I will buy them.
Edit:
I use the IDEal IDE.
Textures: "The-Gimp" with some free Photoshop plugin's
with Wings3D I give the meshes UV-Coords and place the textures on them.
And digital camera fotos.
Blitz-Terrains: Scapemaker http://www.scapemaker.com/
and some tools by myself for Terrain-Height correction, selfmade tool for painting on the terrain-texture and selfmade tool for placing objects/meshes on the terrain.
For Blitz-Terrains again 2-3 layers Detail-Textures created withe "The-Gimp"
Mesh converting: Decorator http://www.blitzbasic.com/toolbox/toolbox.php?tool=26 and
Biturn http://mirex.mypage.sk/index.php?selected=1
or some free 3D-Modeller
B3D Meshes: Wings3D -> save as .3ds -> convert with Decorator in .b3d
B3D Animation: AnimB3D
GUI: Escape or Draw3D or selfmade Buttons and Filerequester.
http://www.east-power-soft.de/index.php?menu=blitzbasic_bescape
http://www.blitzforum.de/forum/viewtopic.php?t=21659
Sound: MidiKeyboard with Samplitude SE , VST-Proteus-Synth and much other free VST-Synths and VST-Effects and the freeware Audacity. I also have Cubase LE and some other tools from the EMU 0202 USB Bundle.
Sometimes I use Maplet and SlimShady, but possibly I buy Giles sometimes.
Treecreator: I tested some free, but I make with Wings3D very good low-poly-trees.
If the Max3D module is out, and you made it runable like the Blitz3D SDK for C++, then I will buy them.
Edit:
I use the IDEal IDE.