Creation of multiple meshes and textures.

Blitz3D Forums/Blitz3D Programming/Creation of multiple meshes and textures.

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

I did try that. Below is the code from an example that I use.
If you can see where I am "slipping up", then I will keep at it.
I get "entity does not exist", but if I rem out the "position entity" it accepts the load command.
I wonder if my b3d exporter is duff. Hm.
;......................................................................................................
; LoadMesh Example
; ----------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
; Load mesh
house=LoadMesh("all.b3d")
PositionEntity house,0,0,MeshDepth(house)*2
While Not KeyDown( 1 )
RenderWorld
Flip
Wend
End

Thanks for your good advice.
Dicon