look for a sprite example in the samples folder that came with blitz
as for making it fade you need to set entityalpha mysprite.entity,1(ish)
and later in the update part of your code set it to a variable that you decrease slowly, just make sure that the variable is a float#.
as for making it fade you need to set entityalpha mysprite.entity,1(ish)
and later in the update part of your code set it to a variable that you decrease slowly, just make sure that the variable is a float#.