Hmm. I guess if 32-bit is really not supported at all even for textures then images will at best have 1-bit alpha and maybe not even that, so then they would not be able to do blending at all, or it would be an on/off masking.
Judging by how many people have 16-bit desktops these days which is a really small percentage I don't think it's worth trying to support. Everyone is going to be at 32-bit in the new year or so probably.
Judging by how many people have 16-bit desktops these days which is a really small percentage I don't think it's worth trying to support. Everyone is going to be at 32-bit in the new year or so probably.