I'm not 100% certain why it runs on some PCs and not others. I've found that on PCs with onboard video it doesn't work sometimes. Possibly on the weekend (don't have internet at home at the moment) I'll upload an updated EXE which will output a log file saying where the program got up to before it crashed.
I do a lot of writepixelfasts directly to textures, and have the VRAM flag set on them, maybe that is what it is? Anyway I'll look into it.
Your suggestions are being looked at and some have been implemented.
I do a lot of writepixelfasts directly to textures, and have the VRAM flag set on them, maybe that is what it is? Anyway I'll look into it.
Your suggestions are being looked at and some have been implemented.