Alright, I got that much, but now i'm trying to create a little mini engine to draw rects around...
How do I...
-Change prepective to 0,0 = top left cornor?
-Draw dimensions in pixels?
here's what I have so far, i'm stumped...
Nothing is being drawn oddly enough... I thought that 1.0 ment the whole screen so I divided 1 by 800 for x, which should give me pixels? I did the same for Y.
I also looked at the DrawRect function in GLGraphics.mod... What is BeginOrtho and EndOrtho? Does that have to do with changing prepective?
Thanks in advance!
How do I...
-Change prepective to 0,0 = top left cornor?
-Draw dimensions in pixels?
here's what I have so far, i'm stumped...
SuperStrict Framework pub.OpenGL Import BRL.GLGraphics GLGraphics 800, 600 Type TGLPrimative Field X:Float,Y:Float Field Ox:Float,Oy:Float Field RotAngle:Int Field Width:Int,Height:Int End Type Type TGLQuad Extends TGLPrimative Field v1x:Float, v1y:Float Field v2x:Float, v2y:Float Field v3x:Float, v3y:Float Field v4x:Float, v4y:Float Method Init(_x:Float,_y:Float,w:Int,h:Int) X = _x/800 Y = _y/600 Width = w/800 Height = h/600 Ox = X Oy = Y 'top left v1x = X v1y = Y 'top right v2x = X+Width v2y = Y 'bottom right v3x = X+Width v3y = Y-Height 'bottom left v4x = X v4y = Y-Height End Method Method Render() glTranslatef(x-Ox, y-Oy,0) glRotatef(RotAngle,0,0,1.0) glBegin(GL_QUADS) glColor3f(.2,.6,.55) glVertex3f(v1x,v1y,-.0001) glColor3f(.22,.7,.9) glVertex3f(v2x,v2y,-.0001) glColor3f(.56,.2,.5) glVertex3f(v3x,v3y,-.0001) glColor3f(.33,.9,.2) glVertex3f(v4x,v4y,-.0001) glEnd() End Method End Type 'other initalizing stuff InitalizeGL() 'initalize opengl stuff (beyound my comprehension at the moment) Local _FPS:Int ' FPS Local _FPSTICK:Int ' FPS ticker Local _FPSTIME:Int = MilliSecs() ' FPS Timer Local MyBox:TGLQuad = New TGLQuad MyBox.Init(200,200,100,100) 'Main loop, quit on KEY_ESCAPE While Not KeyDown(KEY_ESCAPE) glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) 'Cls but opengl glLoadIdentity MyBox.Render() 'FPS updating GLDrawText _FPS,0,0 _FPSTICK:+1 If MilliSecs() > _FPSTIME+1000 _FPS = _FPSTICK _FPSTICK = 0 _FPSTIME = MilliSecs() End If Flip 1 Wend End Function InitalizeGL() glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(45.0, 1.3333, 1, 1000) glMatrixMode(GL_MODELVIEW) glLoadIdentity() End Function
Nothing is being drawn oddly enough... I thought that 1.0 ment the whole screen so I divided 1 by 800 for x, which should give me pixels? I did the same for Y.
I also looked at the DrawRect function in GLGraphics.mod... What is BeginOrtho and EndOrtho? Does that have to do with changing prepective?
Thanks in advance!