@xslior
It does appear that the example files in the module version are not currently set up to actually import the module itself -- none of the the examples appear to run out of the box.
To compile the examples, from the read me file:
there is an example folder inside the farseerphysics.mod folder. Simply open the Main.bmx file in a blitzmax IDE and
compile it to get the demo application up and running.
The demo's will not run independently as there is a central app that compiles all of them, since several of them share assets and code.
@Digital Anime
I don't believe licensing will be an issue. I intend to use it for a commercial game also. The license is included in the download. The license is an Ms-Pl 1.1 license, which seems pretty sparse to begin with.
@MrTAToad
That's great to hear! Which demos did you get 1 to 2 fps? Was it the more 'stress-test' type demos like demo 4 and 8?
It does appear that the example files in the module version are not currently set up to actually import the module itself -- none of the the examples appear to run out of the box.
To compile the examples, from the read me file:
there is an example folder inside the farseerphysics.mod folder. Simply open the Main.bmx file in a blitzmax IDE and
compile it to get the demo application up and running.
The demo's will not run independently as there is a central app that compiles all of them, since several of them share assets and code.
@Digital Anime
I don't believe licensing will be an issue. I intend to use it for a commercial game also. The license is included in the download. The license is an Ms-Pl 1.1 license, which seems pretty sparse to begin with.
@MrTAToad
That's great to hear! Which demos did you get 1 to 2 fps? Was it the more 'stress-test' type demos like demo 4 and 8?